Scene Explorer provides a modeless dialog for viewing, sorting, filtering, and selecting objects in 3ds Max, as well as additional functionality for renaming, deleting, hiding, and freezing objects, creating and modifying object hierarchies, and editing object properties en masse. • Standard menu: Tools Menu > Scene Explorer • Standard menu: Tools menu > All Global Explorers or Local Scene Explorers > Choose a saved Explorer. • Main Toolbar > Toggle Scene Explorer • Enhanced menu: Scene menu > Manage Scene Content > Scene Explorer The Scene Explorer interface consists of a menu bar, toolbars, and a table view of objects in the scene, with a row for each object and a column for each displayed object property. The default layout in 3ds Max displays only object names and the Frozen property. You can customize the layout to show additional properties. You can create local Scene Explorer setups that save and load with the current scene, and global ones that are available in all scenes.

Scene Explorer Modes Scene Explorer can switch between two different sorting modes using the buttons on the Selection toolbar. Scene Explorer Features Following are further noteworthy features of Scene Explorer: • Customize the dialog by setting any configuration of columns, hidden and displayed categories (via the left-hand toolbar), and so on. • Selection is automatically synchronized between Scene Explorer and the scene: Select an object in the viewport and it automatically highlights in Scene Explorer, and vice-versa. • Use local Scene Explorers that are specific to the current scene, and global Scene Explorers, which are available in all scenes.

This dialog, named Select From Scene or Select Objects in most contexts, lets you select or designate objects by choosing them from a list of all objects currently.

• Switch the sorting and listing mode between hierarchy and layer. • Nest layers to any depth. • Dock the dialog right or left by dragging and dropping or by right-clicking the title bar and choosing the Dock location.

• Toggle object and layer visibility by clicking the light bulb icon. In the following illustration, hiding the Plants layer also makes all of its children (Foliage003, etc.) invisible. Note: The light bulb icon has no connection with scene lighting; it merely indicates whether an object or layer is visible (yellow) or not (gray). • View group members in Scene Explorer (Sort By Hierarchy mode only) without having to open the group. As with hierarchies and layers, you expand and collapse each group by clicking the arrow next to its name.

• Save and load different configurations. See Manage Scene Explorer.

• Create and edit object hierarchies and layer groups by dragging and dropping. • Sort on single or multiple columns. • Change object settings singly or as a batch.

• Powerful, sophisticated search and filtering features. Several specialized versions of Scene Explorer are available in different areas of 3ds Max. They provide column and toolbar setups appropriate for working in specific areas of 3ds Max. These include: • • • • Several additional custom global Scene Explorer setups are available from the drop-down list at the bottom of the explorer. These include explorers designed for working with lights, objects with missing plug-ins, and more. Last, the Select From Scene command and its variants use a modal dialog dedicated to selecting from a text-based list, with no editing functions. Dragging a selection containing layers and nodes • Ensure that select Children is not checked in the layer explorer toolbar (should be OFF by default).

Max

• Create Layer A and create a sphere on that layer. • Create Layer B and create a box on that layer. • Now select Layer B only.

• Drag Layer B onto Layer A. Layer A will then be the Top parent of that structure • Select Layer A and drag it onto Layer 0. The structure of Layer A remains. • Create Layer C and make it active.

• Select Layer A. • Hold CTRL and select Box (which Should still be located under Layer B). Ferrari edition traffic assist pro 7929 tmc update chrome. • Drag that selection onto Layer C. Layer A keeps the structure, but BOX has become a direct child to Layer C. If a Parent layer and its children (including other layers and nodes) are all individually selected, all the layers structure will be broken when slid under the new layer.

• Select the object in the first layer (i.e. • Select the second layer (i.e. Layer B, where the object will be dragged to). Topics in this section • This topic includes procedures for using general functionality in the Scene Explorer window. You can find additional procedures for working with specific Scene Explorer features in the some of the other topics in this section.

• This topic details interaction between local Scene Explorers and global Scene Explorers. The ability to use local and global Scene Explorers lets you tailor some custom explorers to particular scenes, while reusing others across multiple scenes. • Layer Explorer is the version of Scene Explorer that opens when you use any of the following commands. In this mode you can view objects, layers, and layer hierarchies, but not object hierarchies or groups. Use Layer Explorer for creating and nesting layers and moving objects between layers. • • The principal Scene Explorer menus are available on the dialog menu bar.