For over a decade, the series was synonymous with action hero machismo and unbridled anger. From the first vicious battle with a multi-headed hydra to the utter decimation of the Greek pantheon, the franchise found its groove and dug in, with flashy chained blades, acrobatic movement, gigantic enemies and a story of revenge. It even had a jump button. As some of that is changing with, which hits stores this week, I figured now was a good time to go back and rank the God of War games to date.

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Yes, even the Facebook one. So here we go. God of War: Betrayal Javaground, SOE Los Angeles/Sony Pictures Digital 9.

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God of War: Betrayal (Mobile, 2007) The hottest flip phones of 2007 found themselves in possession of a side-scrolling God of War game, complete with all the Blades of Chaos swinging you could cram onto a one-and-a-half-inch screen. While the developers did an admirable job translating main character Kratos’ flair for gory combat onto touch-tone controls, the overall art and design suffers from the limitations of the phones of the time.

To the game’s credit, the developers seem to have taken some inspiration from Prince of Persia’s winding hallways, resulting in simple yet satisfying 2D platforming, but that can’t save God of War: Betrayal from repetitive enemies, a lack of “epic” moments and nothing of a plot. God of War: A Call From the Wilds Facebook/Sony Interactive Entertainment 8. God of War: A Call From the Wilds (Facebook, 2018) The idea of a text-based God of War game might seem laughable when you consider the gore, giant monsters and giant monster gore the series built its reputation on. That I’m even including it on this list might turn some heads. Starring a young version of Atreus, God of War: A Call From the Wilds uses simple text commands to allow players to follow concise but not overly restrictive prompts from the Facebook Messenger interface. You’ll practice shooting arrows with your mother, collect herbs from the garden and explore the dense woods surrounding your small Nordic cabin. Over eight brief chapters, you’ll encounter creatures both docile and dangerous.

How you deal with them is generally up to you, and reliant on how well you’ve listened to the lessons that have come before. The experience is largely linear, but like the best text adventure games, it does an admirable job of making you feel like an invisible world around you is actually reacting to your whims, complete with eight pieces of collectible art to cap off each chapter’s conclusion.

It won’t blow your mind the way an epic boss battle might, but it’s a perfect jumping-off point for Sony Santa Monica’s new game. God of War: Chains of Olympus Ready at Dawn, SCE Santa Monica Studio/Sony Computer Entertainment 7. God of War: Chains of Olympus (PSP, 2008) Technically Kratos’ second outing on a mobile platform, managed to harness the PlayStation Portable’s superior horsepower (at least compared to Betrayal’s early smartphone tech) to create what was then one of the handheld’s most ambitious and beautiful experiences. Set during Kratos’ 10 years of service to Olympus, Chains of Olympus sees the mad Spartan protecting the city of Attica from Persian invaders before becoming enveloped in a plot by the queen of the underworld and the Titan Atlas to destroy the Pillar of the World. There’s a decent bit of character exploration regarding Kratos’ daughter Calliope, but it’s quite literally pushed away for combat and a toothless ending that leaves Kratos exactly where he was at the outset. While developer Ready at Dawn (which you might recognize from PS4 shooter and last year’s VR adventure Lone Echo) managed to almost perfectly translate the God of War experience to a handheld, the team did little to push it forward.

God of War: Ghost of Sparta Ready at Dawn, SCE Santa Monica Studio/Sony Computer Entertainment 6. God of War: Ghost of Sparta (PSP, 2010) Building upon its experience developing Chains of Olympus, Ready at Dawn managed to make a more expansive portable follow-up. Pripyacj diktant pa bel move to college. While it featured tweaks to combat (including a new “fire meter” that allowed Kratos to multiply damage), ’s proudest achievement came from its narrative, which gripped players with an emotionally charged tale of Kratos’ search for his long-lost brother. This simpler, more intimate story managed to surprise at times, and resolved with some genuine character growth for Kratos. While the game was released after God of War 3’s hollow everything-and-the-kitchen-sink adventure, Ghost of Sparta showed that there was still an emotional depth worth exploring in the red-and-white Spartan. God of War: Ascension SCE Santa Monica Studio/Sony Computer Entertainment 5.